Today is 14th April 2022, New Year's Day in Sri Lanka, a good day to create a new blog . So I created one. Welcome to my brand new blog; dev-tharinda ! About Me I'm Tharinda, a developer from Sri Lanka. I'm following an IT degree and am currently in my final year. Since my childhood, I love computers. So I started following a degree in Information Technology after finishing school. I love programming. Java is my first programming language. I also know HTML, CSS, JavaScript, and a little bit of Android/Kotlin. I'm proficient in relational database concepts and SQL. I'm also passionate about game development. I'll talk more about that topic in my next blog post. About My Blog I decided to create this blog because I want to share my developer journey. I'm planning to share with you what technologies I'm learning, what are the projects I'm working on, and other related stuff. I'm also going to share my knowledge with some tutorial blog posts. Beca...
Today I tried to implement the health of the player but it didn't work. I couldn't figure out why. So I couldn't make much progress. But... I learned a cool feature in GDevelop. I haven't used the GDevelop asset store yet because the assets are too small. When I resize them, they are blurred. I asked about that from someone I met on Instagram (who uses GDevelop). He sent me a link to a YouTube tutorial explaining how to resize without being blurred. Then I searched the asset store and found a character for the farmer and a red apple. Both of them are pixel art. The character has 4 animations (Up, Down, Left, Right). So it is better because I previously had only 2 animations for Left and Right.
Today I first tried to build the logic to delete apples. But still, I couldn't figure it out. So I decided to work on something else because I have limited time to finish the game. I built the logic to increase the score when the farmer hits an apple. It was very easy. I used a "For Each" event for this because if the farmer hits 2 apples at the exact time it would only increase the score once.
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