Today I built the Credits screen! I don't know whether this is the correct way to build the Credits screen but somehow I did it. I also use the grid for the first time. It is a useful tool to align objects. Then I built the logic to blink the texts that appear at the top of the screen. It took so much time to build the logic for the "Play Again" text. I will need to review the docs for the event system of GDevelop later.
After choosing GDevelop as my game engine for the next project, I started a small hobby project. It's a classic dice game called "Going to Boston". Though the rules of this game are pretty simple, I have to think how to implement the game logic using the game engine. So, I decided to start small and make a simplified version first. Today I could make a simple game where each player rolls the dice and the player who rolled the higher value wins. I struggled to make appear the winning text but then I discovered how to do that. I have to create sub-events to implement that logic. Here's what I've created today.
Comments
Post a Comment