Today I created the Main Menu of my game! This is definitely not the final version of the Main Menu. I just added a text object for the game title and a sprite created using GDevelop's built-in pixel editor for the play button. I also created 2 more buttons for "Play Again" and "Main Menu" to appear after winning or losing a game. Now the remaining tasks are adding the player's health, making a small tutorial to play the game, and finally polishing the game. Less than 5 days left!
Today I started working on apples. They should be created on the scene endlessly and they should be deleted after a certain amount of time. To create apples, a timer should be used. I added a condition to reset a timer every 3 seconds and an action to create an apple at a random position. Then I previewed the game. The apples filled the screen in seconds!! 😂 The problem was I didn't restart the timer after creating an apple. Today I couldn't figure out the way to delete the apples the way I want.
Today I started to create my game for Gamedev.js Jam 2022 ! The first step to creating any game is thinking about an idea. The theme of this game jam is RAW. So I should come out with an idea that implements this theme. They have mentioned some possible meanings of the word; uncooked, pure, naked, inexperienced, untrained, green, immature, unripe, hard, rough . It can be part of the core game mechanic, the story, or the visuals. I chose "uncooked" as the meaning of this word. Therefore, I decided to create a game based on a farm. The player's role is the farmer. The goal is to collect fruits while avoiding snakes. I sketched a scene as my starting point. 👇 Then I posted this sketch on Twitter using #gamedevjs and #gdevelop hashtags. Both @Gamedevjs and @GDevelopApp replied to my tweet wishing me good luck! 😍🥰
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